Monday, 26 April 2010

Presentation!!!

Just incase you haven't seen John Hayes has posted some stuff on the intergrated project part of blackboard saying what needs to be in the presentation, basically sumed up as 3 points:

- An overview of the project (group idea/theme).
- Role each member had and what they did.
- A demo of the final work (web, games, video etc.)


Mostly okay as it goes with what we've got but the final demo might be problematic. I think we could just copy the game maker file and videos to the presentation computer desktop and change the gamemaker code for the vids to C:/desktop/filename. Hopefully that will work but we'll need to make sure tomorrow.

BTW: WE'RE 1st AT 2:00

after after after after effects

Sup!

Looks like a version of .avi I used in After Effects when rendering the first (3d) intro movie works nicely in powerpoint without loss or ridiculous file sizes.

If you guys have any movie/video files you want, just send them my way and let me know. I'll see what I can do with them for tomorrow.

Otherwise, the YouTube option proves successful enough, though we lose out on a little bit of quality.

OM NOM NOM

MOAR POWAH POINT.

Good sesh today, good sesh good sesh. Anyway... Notes from what we sorted out today~

Intro-ME:
Playing the first video of our product, while i start talking over it.
learning application for the gallery.
created a simple game based on the gallery, with it's core being about the collection of turtle pieces through interaction and educational mini-games.
Also used research from my primary school teaching sister for the purpose of making sure the games were educational and applicable to schools.
EDUCATIONAL VALUEzzz

CHRIS:
Main museum shizzle.
Dotted the NPCs around and used them as the initiators of mini-games and interactive features.
Creating the walking movements of the hero.

ME:
Comic book style.
Cut-scenes. Play the turtle smashing cut-scene to demonstrate it.
Little bit on character designs. mention age demographic etc for designs?

BEN:
The 16-bit look and sound of the game.
Design of the main museum.
Mention of other influences/games like pokemon, final fantasy, yada yada.

SIMON:
mini-GEEEEEEYYYYYYYYYMMMMMMZZZZZZ. Basically run through some videos or screen shots of whichever mini-games.
Maybe mention stuff like the turtle counter?

Conclusion-ME:
Teamwork fo shizzle my nizzle in the bizzle.
Play the finale video, would be nice if the dancing part just looped so maybe look into making it longer just for that.
Assigned a leader and feel it worked well.
Figured out our strengths and weaknesses and used that to assign tasks.
Generally listed all the tasks we needed done and divided them accordingly.
Everyone had free reign to discuss or change things as we went along.
Always tried to meet at least once a week to show progress and move things forward.
Team agree that assigned an ACTION PLAN once a week gave good motivation and targets for us all to aim for each week.
Posted meetings on the blog every week.

AND that's all I've got in my notes. Just add your own to it in another post if I've got anything wrong though :}

OH! and meeting tomorrow again at 11am to sort the rest out.
Ben is putting together the base template Powerpoint for us.
I'm looking into putting videos in Powerpoint, plus Chris noticed that we can link directly to YouTube videos in a Powerpoint which might be a valid option for us.

Otherwise, everyone is gathering their video and images they'd like in their part of the presentation.

Saturday, 24 April 2010

Done (huzzah)

Sup guys,

Figured I'll post up just to say congrats and good job everyone, managed to get the project handed in "technically" on time. We had to skimp a little bit on the spoons mini-game and re-rendered videos for the game as we learned .mov isn't liked, but .avi (at least while render in uni) ignores some things about Flash which was ghey.

But anywho! Done. Awesome.

So if we can meet up at 10am Monday (and I mean 10am... not half past or an hour later :/) then we can properly finish off our game and sort out the presentation :).

Thursday, 22 April 2010

Ureka!

I found a way to keep the score in the top corner of the view but there's a tiny downer on it. Will show you guys tomorrow.

What's goin down in Text Box town



Here are a few examples of the text boxes that I made up from John's template (I know everyone's seen them I just wanted to post them on the blog). They've all been put into the game and all work fine, there are just a couple that need repositioning as they go outside the level but I'll fix that tomorrow.

The new and improved TURTLE COUNTER! has been implemented into the top right corner of the game; I'm unsure how to lock it to the view port so it looks like we're just having it at the top next to the security guard.

Finale with SOUND!

Just wanted to show you guys the music and sound effects I've put in the finale. Personally it's not the initial music I imagine, but I think it fits pretty nicely =).

Oh and, added the swoosh noises and other sound effects plus Ben's music to the 3D plate intro video now too so that's sorted for tomorrow's meeting and finalization as well. Huzzah!